JustAnotherDnDGame 0.1.0
Jeu de rĂ´le tactique au d20, vue de dessus, en C++/Qt
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core::LevelDraft Member List

This is the complete list of members for core::LevelDraft, including all inherited members.

_backgroundcore::LevelDraftprivate
_cameraFramingcore::LevelDraftprivate
_entitiescore::LevelDraftprivate
_entrycore::LevelDraftprivate
_exitcore::LevelDraftprivate
_layerscore::LevelDraftprivate
_mechanismscore::LevelDraftprivate
_namecore::LevelDraftprivate
_parallaxEnabledcore::LevelDraftprivate
_planescore::LevelDraftprivate
_redoHistorycore::LevelDraftprivate
_skinSetcore::LevelDraftprivate
_textureOverridescore::LevelDraftprivate
_tileMapcore::LevelDraftprivate
_undoHistorycore::LevelDraftprivate
addCameraZone(CameraZone zone)core::LevelDraft
addPlane(Plane plane)core::LevelDraft
background() const noexceptcore::LevelDraftinline
cameraFraming() const noexceptcore::LevelDraftinline
canRedo() const noexceptcore::LevelDraftinline
canUndo() const noexceptcore::LevelDraftinline
empty(std::string name, int width, int height)core::LevelDraftstatic
entities() const noexceptcore::LevelDraftinline
entry() const noexceptcore::LevelDraftinline
exit() const noexceptcore::LevelDraftinline
fromLevel(const Level &level)core::LevelDraftstatic
layers() const noexceptcore::LevelDraftinline
LevelDraft(std::string name, TileMap tileMap)core::LevelDraftprivate
linkMechanism(GridPosition switchPosition, GridPosition targetPosition)core::LevelDraft
mechanisms() const noexceptcore::LevelDraftinline
movePlaneBackward(std::size_t index)core::LevelDraft
movePlaneForward(std::size_t index)core::LevelDraft
movePlaneToBack(std::size_t index)core::LevelDraft
movePlaneToFront(std::size_t index)core::LevelDraft
name() const noexceptcore::LevelDraftinline
paintRegion(int originColumn, int originRow, const std::vector< std::vector< TileType > > &block)core::LevelDraft
paintTile(int column, int row, TileType type)core::LevelDraft
paintTileInternal(int column, int row, TileType type)core::LevelDraftprivate
parallaxEnabled() const noexceptcore::LevelDraftinline
planes() const noexceptcore::LevelDraftinline
pushUndo()core::LevelDraftprivate
redo()core::LevelDraft
removeCameraZone(std::size_t index)core::LevelDraft
removeLinkedDataAt(GridPosition position, bool keepTextureOverride=false)core::LevelDraftprivate
removePlane(std::size_t index)core::LevelDraft
removeTextureOverride(GridPosition position)core::LevelDraft
resize(int width, int height)core::LevelDraft
restore(State state)core::LevelDraftprivate
setBackground(std::optional< std::string > background)core::LevelDraft
setCameraFraming(CameraFramingConfig cameraFraming)core::LevelDraft
setEntry(int column, int row)core::LevelDraft
setEntryInternal(int column, int row)core::LevelDraftprivate
setExit(int column, int row)core::LevelDraft
setExitInternal(int column, int row)core::LevelDraftprivate
setName(std::string name)core::LevelDraftinline
setParallaxEnabled(bool enabled)core::LevelDraft
setPlaneDensity(std::size_t index, int pixelsPerUnit)core::LevelDraft
setPlaneDepth(std::size_t index, PlaneDepth depth)core::LevelDraft
setPlaneOpacity(std::size_t index, float opacity)core::LevelDraft
setPlaneParallax(std::size_t index, float parallaxX, float parallaxY)core::LevelDraft
setSkinSet(std::optional< std::string > skinSet)core::LevelDraft
setTextureOverride(GridPosition position, std::string assetName)core::LevelDraft
skinSet() const noexceptcore::LevelDraftinline
snapshot() constcore::LevelDraftprivate
textureOverrides() const noexceptcore::LevelDraftinline
tileMap() const noexceptcore::LevelDraftinline
toLevel() constcore::LevelDraft
undo()core::LevelDraft
unlinkMechanism(GridPosition targetPosition)core::LevelDraft
wouldResizeDropContent(int width, int height) const noexceptcore::LevelDraft