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JustAnotherDnDGame 0.1.0
Jeu de rĂ´le tactique au d20, vue de dessus, en C++/Qt
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This is the complete list of members for core::MechanismController, including all inherited members.
| _collision | core::MechanismController | private |
| _continuous | core::MechanismController | private |
| _crushedPlayer | core::MechanismController | private |
| _isKey | core::MechanismController | private |
| _mechanisms | core::MechanismController | private |
| _openType | core::MechanismController | private |
| _playerOnSwitchPrev | core::MechanismController | private |
| _switchOn | core::MechanismController | private |
| collisionMap() const noexcept | core::MechanismController | inline |
| crushedPlayer() const noexcept | core::MechanismController | inline |
| isContinuous(std::size_t index) const | core::MechanismController | inline |
| isDoorOpen(std::size_t index) const | core::MechanismController | inline |
| isKey(std::size_t index) const | core::MechanismController | inline |
| MechanismController(const Level &level) | core::MechanismController | explicit |
| mechanisms() const noexcept | core::MechanismController | inline |
| update(const Aabb &playerBox, float playerMass=1.0f, bool interactPressed=false, const std::vector< TriggerWeight > &weights={}) | core::MechanismController |