JustAnotherDnDGame 0.1.0
Jeu de rĂ´le tactique au d20, vue de dessus, en C++/Qt
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hmi::ComposedScene Member List

This is the complete list of members for hmi::ComposedScene, including all inherited members.

_consideredhmi::ComposedSceneprivate
_culledhmi::ComposedSceneprivate
_quadshmi::ComposedSceneprivate
_textureByteshmi::ComposedSceneprivate
_textureOrderhmi::ComposedSceneprivate
_visibleBoundshmi::ComposedSceneprivate
addLine(RenderLayer layer, TextureHandle texture, std::int32_t sortOrder, const LineQuad &quad)hmi::ComposedScene
addSprite(RenderLayer layer, TextureHandle texture, std::int32_t sortOrder, const SpriteQuad &quad)hmi::ComposedScene
addTextureBytes(std::size_t bytes) noexcepthmi::ComposedScene
batchCount() const noexcepthmi::ComposedScene
clear() noexcepthmi::ComposedScene
clearVisibleBounds() noexcepthmi::ComposedScene
CULLING_MARGIN_UNITShmi::ComposedScenestatic
cullingBounds() const noexcepthmi::ComposedScene
isCullingEnabled() const noexcepthmi::ComposedSceneinline
isVisible(const core::Rect &bounds) consthmi::ComposedSceneprivate
quads() const noexcepthmi::ComposedSceneinline
setVisibleBounds(const core::Rect &worldBounds) noexcepthmi::ComposedScene
size() const noexcepthmi::ComposedSceneinline
sort()hmi::ComposedScene
statistics() const noexcepthmi::ComposedScene
textureRank(TextureHandle texture)hmi::ComposedSceneprivate