JustAnotherDnDGame 0.1.0
Jeu de rĂ´le tactique au d20, vue de dessus, en C++/Qt
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hmi::GameViewport Member List

This is the complete list of members for hmi::GameViewport, including all inherited members.

_activeTextureAssethmi::GameViewportprivate
_activeTilehmi::GameViewportprivate
_audioEnginehmi::GameViewportprivate
_camerahmi::GameViewportprivate
_cameraPannedhmi::GameViewportprivate
_clipboardhmi::GameViewportprivate
_diagnosticsEnabledhmi::GameViewportprivate
_diagnosticsScenehmi::GameViewportprivate
_dirtyhmi::GameViewportprivate
_drafthmi::GameViewportprivate
_draftRendererhmi::GameViewportprivate
_dragCurrenthmi::GameViewportprivate
_dragginghmi::GameViewportprivate
_dragStarthmi::GameViewportprivate
_editorBindingshmi::GameViewportprivate
_frameRateAveragehmi::GameViewportprivate
_gameBindingshmi::GameViewportprivate
_gameMaphmi::GameViewportprivate
_gameModehmi::GameViewportprivate
_gamepadhmi::GameViewportprivate
_gamepadBindingshmi::GameViewportprivate
_highlightedOverridehmi::GameViewportprivate
_hoverCellhmi::GameViewportprivate
_inputhmi::GameViewportprivate
_lastEmittedZoomhmi::GameViewportprivate
_lastSimulationStepshmi::GameViewportprivate
_layerVisibilityhmi::GameViewportprivate
_lochmi::GameViewportprivate
_loopStartedhmi::GameViewportprivate
_manualCamerahmi::GameViewportprivate
_manualCenterhmi::GameViewportprivate
_manualZoomhmi::GameViewportprivate
_paintinghmi::GameViewportprivate
_pausedhmi::GameViewportprivate
_pendingLinkhmi::GameViewportprivate
_planeVisibilityhmi::GameViewportprivate
_previousFramehmi::GameViewportprivate
_renderModehmi::GameViewportprivate
_rightDragginghmi::GameViewportprivate
_rightDragLastScreenhmi::GameViewportprivate
_scenehmi::GameViewportprivate
_selectedLinkhmi::GameViewportprivate
_selectedPlanehmi::GameViewportprivate
_selectionhmi::GameViewportprivate
_sessionhmi::GameViewportprivate
_showGridhmi::GameViewportprivate
_skinSethmi::GameViewportprivate
_timestephmi::GameViewportprivate
_toolhmi::GameViewportprivate
_vsynchmi::GameViewportprivate
activeTool() const noexcepthmi::GameViewportinline
addCameraZoneFromDrag(core::GridPosition a, core::GridPosition b)hmi::GameViewportprivate
addPlane(core::Plane plane)hmi::GameViewport
applyRectangle(core::GridPosition a, core::GridPosition b)hmi::GameViewportprivate
canCopy() const overridehmi::GameViewportinlinevirtual
canPaste() const overridehmi::GameViewportinlinevirtual
canRedo() const overridehmi::GameViewportinlinevirtual
canUndo() const overridehmi::GameViewportinlinevirtual
cellAt(const QMouseEvent *event)hmi::GameViewportprivate
clampedCell(const QMouseEvent *event)hmi::GameViewportprivate
Clock typedefhmi::GameViewportprivate
copy() overridehmi::GameViewportinlinevirtual
copySelection()hmi::GameViewportprivate
createResources()hmi::GameViewportprivate
diagnosticsOverlayEnabled() const noexcepthmi::GameViewportinline
draft() const noexcepthmi::GameViewportinline
draftChanged()hmi::GameViewportsignal
editorBindings() noexcepthmi::GameViewportinline
event(QEvent *event) overridehmi::GameViewportprotected
exitToMenuRequested()hmi::GameViewportsignal
gameBindings() noexcepthmi::GameViewportinline
gamepadBindings() noexcepthmi::GameViewportinline
GameViewport(QWidget *parent=nullptr)hmi::GameViewportexplicit
GameViewport(const GameViewport &)=deletehmi::GameViewport
handleLinkClick(const QMouseEvent *event)hmi::GameViewportprivate
handleTextureAssignClick(const QMouseEvent *event, bool rightClick)hmi::GameViewportprivate
highlight() consthmi::GameViewportprivate
hoveredCell() const noexcepthmi::GameViewportinline
hoveredCellChanged(std::optional< core::GridPosition > cell)hmi::GameViewportsignal
initialize(QRhiCommandBuffer *commandBuffer) overridehmi::GameViewportprotected
invalidateAsset(const std::string &fileName)hmi::GameViewport
isDirty() const noexcepthmi::GameViewportinline
keyPressEvent(QKeyEvent *event) overridehmi::GameViewportprotected
keyReleaseEvent(QKeyEvent *event) overridehmi::GameViewportprotected
layerVisibility() const noexcepthmi::GameViewportinline
levelHeight() consthmi::GameViewport
levelWidth() consthmi::GameViewport
linkExists(core::GridPosition switchPosition, core::GridPosition targetPosition) consthmi::GameViewportprivate
loadGameMap()hmi::GameViewportprivate
markDraftMutated()hmi::GameViewportprivate
maxManualZoom() consthmi::GameViewportprivate
minManualZoom() consthmi::GameViewportprivate
mouseMoveEvent(QMouseEvent *event) overridehmi::GameViewportprotected
mousePressEvent(QMouseEvent *event) overridehmi::GameViewportprotected
mouseReleaseEvent(QMouseEvent *event) overridehmi::GameViewportprotected
movePlane(std::size_t index, bool forward)hmi::GameViewport
openLevel(const std::filesystem::path &path)hmi::GameViewport
operator=(const GameViewport &)=deletehmi::GameViewport
paintAt(const QMouseEvent *event)hmi::GameViewportprivate
paste() overridehmi::GameViewportinlinevirtual
pasteClipboard()hmi::GameViewportprivate
pauseRequested()hmi::GameViewportsignal
pauseSimulation() noexcepthmi::GameViewport
pixelHeight() consthmi::GameViewportprivate
pixelWidth() consthmi::GameViewportprivate
planeSelectionChanged(std::optional< std::size_t > index)hmi::GameViewportsignal
planeVisibility() const noexcepthmi::GameViewportinline
quitGame() noexcepthmi::GameViewport
redo() overridehmi::GameViewportvirtual
releaseResources() overridehmi::GameViewportprotected
reloadAssets()hmi::GameViewport
removeCameraZone(std::size_t index)hmi::GameViewport
removePlane(std::size_t index)hmi::GameViewport
removeTextureOverride(core::GridPosition position)hmi::GameViewport
renameOpenLevel(const std::string &newName)hmi::GameViewport
render(QRhiCommandBuffer *commandBuffer) overridehmi::GameViewportprotected
renderDiagnosticsOverlay(int viewportWidth, int viewportHeight)hmi::GameViewportprivate
renderFrame(QRhiCommandBuffer *commandBuffer, float deltaSeconds)hmi::GameViewportprivate
renderMode() const noexcepthmi::GameViewportinline
renderModeChanged(RenderMode mode)hmi::GameViewportsignal
resetCamera() noexcepthmi::GameViewport
resizeLevel(int width, int height)hmi::GameViewport
resourcesReady()hmi::GameViewportsignal
resumeSimulation()hmi::GameViewport
save()hmi::GameViewport
screenPosition(const QMouseEvent *event) consthmi::GameViewportprivate
selectedPlaneIndex() const noexcepthmi::GameViewportinline
selectPlane(std::optional< std::size_t > index)hmi::GameViewport
setActiveTextureAsset(std::optional< std::string > asset) noexcepthmi::GameViewportinline
setActiveTile(core::TileType type) noexcepthmi::GameViewportinline
setAudioEngine(AudioEngine *engine) noexcepthmi::GameViewportinline
setDiagnosticsOverlayEnabled(bool enabled) noexcepthmi::GameViewport
setHighlightedLink(std::optional< std::pair< core::GridPosition, core::GridPosition > > link)hmi::GameViewport
setHighlightedTextureOverride(std::optional< core::GridPosition > position)hmi::GameViewport
setLayerVisible(RenderLayer layer, bool visible) noexcepthmi::GameViewportinline
setLevelBackground(std::optional< std::string > background)hmi::GameViewport
setLevelCameraFraming(core::CameraFramingConfig cameraFraming)hmi::GameViewport
setLevelParallaxEnabled(bool enabled)hmi::GameViewport
setLevelSkinSet(std::optional< std::string > skinSet)hmi::GameViewport
setLocalization(const Localization *loc) noexcepthmi::GameViewportinline
setPlaneDensity(std::size_t index, int pixelsPerUnit)hmi::GameViewport
setPlaneDepth(std::size_t index, core::PlaneDepth depth)hmi::GameViewport
setPlaneIsolated(std::size_t index, bool isolate)hmi::GameViewport
setPlaneOpacity(std::size_t index, float opacity)hmi::GameViewport
setPlaneParallax(std::size_t index, float parallaxX, float parallaxY)hmi::GameViewport
setPlaneVisible(std::size_t index, bool visible)hmi::GameViewport
setRenderMode(RenderMode mode)hmi::GameViewport
setSkinSet(const std::string &setName)hmi::GameViewport
setTool(hmi::EditorTool tool)hmi::GameViewport
setVSync(bool enabled) noexcepthmi::GameViewport
showAllLayers() noexcepthmi::GameViewportinline
simulationPaused() const noexcepthmi::GameViewportinline
skinCatalog() noexcepthmi::GameViewportinline
startGame(std::filesystem::path map)hmi::GameViewport
startPlaytest()hmi::GameViewport
statusMessage(const QString &message)hmi::GameViewportsignal
statusText(const char *key) consthmi::GameViewportprivate
stopPlaytest()hmi::GameViewportprivate
tick(float elapsedSeconds)hmi::GameViewportprivate
toggleDiagnosticsOverlay() noexcepthmi::GameViewport
toggleGrid() noexcepthmi::GameViewport
toggleRenderMode()hmi::GameViewport
toolChanged(hmi::EditorTool tool)hmi::GameViewportsignal
undo() overridehmi::GameViewportvirtual
unlinkMechanism(core::GridPosition targetPosition)hmi::GameViewport
updateEditCamera()hmi::GameViewportprivate
updateMousePosition(const QMouseEvent *event)hmi::GameViewportprivate
vsyncEnabled() const noexcepthmi::GameViewportinline
wheelEvent(QWheelEvent *event) overridehmi::GameViewportprotected
worldPositionAt(const QMouseEvent *event)hmi::GameViewportprivate
wouldResizeDrop(int width, int height) consthmi::GameViewport
zoom() const noexcepthmi::GameViewportinline
zoomChanged(float zoom)hmi::GameViewportsignal
~EditContextTarget()=defaulthmi::EditContextTargetvirtual
~GameViewport() overridehmi::GameViewport