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JustAnotherDnDGame 0.1.0
Jeu de rĂ´le tactique au d20, vue de dessus, en C++/Qt
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This is the complete list of members for hmi::SpriteRenderer, including all inherited members.
| _atlas | hmi::SpriteRenderer | private |
| _batch | hmi::SpriteRenderer | private |
| _cache | hmi::SpriteRenderer | private |
| _loggedStatistics | hmi::SpriteRenderer | private |
| _planesDirectory | hmi::SpriteRenderer | private |
| _scene | hmi::SpriteRenderer | private |
| _skins | hmi::SpriteRenderer | private |
| _skinSet | hmi::SpriteRenderer | private |
| lastScene() const noexcept | hmi::SpriteRenderer | inline |
| logStatisticsIfChanged() | hmi::SpriteRenderer | private |
| render(core::World &world, const Camera2D &camera, RenderMode mode, float interpolationAlpha, const std::optional< std::string > &background={}, int levelWidth=0, int levelHeight=0, const std::vector< core::TileTextureOverride > &textureOverrides={}, const std::unordered_map< std::string, core::Animation > &tileAnimations={}, const std::vector< core::Plane > &planes={}, bool planeParallax=false, const core::TileMap *doorCollision=nullptr) | hmi::SpriteRenderer | |
| setPlanesDirectory(std::filesystem::path directory) | hmi::SpriteRenderer | inline |
| setSkins(const SkinCatalog *skins, std::string skinSet={}) | hmi::SpriteRenderer | inline |
| SpriteRenderer(SpriteBatch &batch, const TextureAtlas &atlas, TextureCache &cache) | hmi::SpriteRenderer |