JustAnotherDnDGame 0.1.0
Jeu de rĂ´le tactique au d20, vue de dessus, en C++/Qt
Loading...
Searching...
No Matches
hmi::TextureCache Member List

This is the complete list of members for hmi::TextureCache, including all inherited members.

_animationEntrieshmi::TextureCacheprivate
_contexthmi::TextureCacheprivate
_entrieshmi::TextureCacheprivate
_missingTexturehmi::TextureCacheprivate
_pathshmi::TextureCacheprivate
assetPaths() const noexcepthmi::TextureCacheinline
entryCount() const noexcepthmi::TextureCacheinline
get(const std::string &fileName, AssetFamily family)hmi::TextureCache
getAnimation(const std::string &fileName, int textureWidth, int textureHeight)hmi::TextureCache
getFromPath(const std::filesystem::path &path)hmi::TextureCache
getMasked(const std::string &fileName, AssetFamily family, core::TileType type)hmi::TextureCache
getUnderKey(const std::string &cacheKey, const std::string &fileName, AssetFamily family, std::optional< core::TileType > maskType)hmi::TextureCacheprivate
invalidate(const std::string &fileName)hmi::TextureCache
invalidateAll()hmi::TextureCache
load(const std::string &fileName, AssetFamily family, std::optional< core::TileType > maskType=std::nullopt) consthmi::TextureCacheprivate
loadAnimation(const std::string &fileName, int textureWidth, int textureHeight) consthmi::TextureCacheprivate
missingTexture()hmi::TextureCache
operator=(const TextureCache &)=deletehmi::TextureCache
TextureCache(const RhiContext &context, AssetPaths paths)hmi::TextureCache
TextureCache(const TextureCache &)=deletehmi::TextureCache