|
JustAnotherDnDGame 0.1.0
Jeu de rĂ´le tactique au d20, vue de dessus, en C++/Qt
|
This is the complete list of members for hmi::TextureCache, including all inherited members.
| _animationEntries | hmi::TextureCache | private |
| _context | hmi::TextureCache | private |
| _entries | hmi::TextureCache | private |
| _missingTexture | hmi::TextureCache | private |
| _paths | hmi::TextureCache | private |
| assetPaths() const noexcept | hmi::TextureCache | inline |
| entryCount() const noexcept | hmi::TextureCache | inline |
| get(const std::string &fileName, AssetFamily family) | hmi::TextureCache | |
| getAnimation(const std::string &fileName, int textureWidth, int textureHeight) | hmi::TextureCache | |
| getFromPath(const std::filesystem::path &path) | hmi::TextureCache | |
| getMasked(const std::string &fileName, AssetFamily family, core::TileType type) | hmi::TextureCache | |
| getUnderKey(const std::string &cacheKey, const std::string &fileName, AssetFamily family, std::optional< core::TileType > maskType) | hmi::TextureCache | private |
| invalidate(const std::string &fileName) | hmi::TextureCache | |
| invalidateAll() | hmi::TextureCache | |
| load(const std::string &fileName, AssetFamily family, std::optional< core::TileType > maskType=std::nullopt) const | hmi::TextureCache | private |
| loadAnimation(const std::string &fileName, int textureWidth, int textureHeight) const | hmi::TextureCache | private |
| missingTexture() | hmi::TextureCache | |
| operator=(const TextureCache &)=delete | hmi::TextureCache | |
| TextureCache(const RhiContext &context, AssetPaths paths) | hmi::TextureCache | |
| TextureCache(const TextureCache &)=delete | hmi::TextureCache |