Here is a list of all namespace functions with links to the namespace documentation for each function:
- a -
- abilityModifier() : core
- abilityName() : core
- abilityScoreWith() : core
- activeCameraZoneIndex() : hmi
- activeLanguage() : hmi
- addToBackpack() : core
- advanceAnimation() : core
- advanceFollowCamera() : hmi
- advanceMechanismVisual() : hmi
- advanceScreenShake() : hmi
- advanceTileAnimations() : hmi
- aimedCell() : core
- allAbilities() : core
- allConditions() : core
- allCreatureSizes() : core
- allDamageTypes() : core
- allMagicSchools() : core
- alphaOver() : hmi
- animationExcludedForTile() : hmi
- applyApplicationStyle() : hmi
- applyEditorTheme() : hmi
- applyFont() : hmi
- applySilhouetteMask() : hmi
- applySkinAssignment() : hmi
- applyStyleSheet() : hmi
- approximatelyEqual() : core
- armorCategoryName() : core
- armorClassFor() : core
- arrowHead() : hmi
- assetDimensionContract() : hmi
- assetFamilyName() : hmi
- assetMarker() : core
- autotileAssemblyMasks() : hmi
- autotileCell() : hmi
- autotileConfigurationLabelKey() : hmi
- autotileRepresentativeCell() : hmi