JustAnotherDnDGame
0.1.0
Jeu de rĂ´le tactique au d20, vue de dessus, en C++/Qt
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- a -
AUTOTILE_CONFIGURATION_COUNT :
hmi
AUTOTILE_SHEET_SIDE :
hmi
- b -
BACKDROP_VEIL_STEPS :
hmi
BACKDROP_VEIL_WIDTH_RATIO :
hmi
BACKGROUNDS_SUBDIRECTORY :
hmi
- c -
COLLISION_SKIN :
core
- d -
D20_FACES :
core
DEATH_SHAKE_AMPLITUDE_PIXELS :
hmi
DEFAULT_PARTICLE_SEED :
core
DEFAULT_RENDER_LAYER :
hmi
DEFAULT_RENDER_MODE :
hmi
DEFAULT_ROOM_HEIGHT_TILES :
core
DEFAULT_ROOM_WIDTH_TILES :
core
DEPTH_SUBDIVISIONS_PER_UNIT :
hmi
DEVELOPER_BUILD :
core
DIAGNOSTICS_FPS_WINDOW_SECONDS :
hmi
- e -
EDITOR_ACTION_CATALOG_COUNT :
hmi
EDITOR_ACTION_COUNT :
hmi
EDITOR_TOOL_COUNT :
hmi
EDITOR_WORKSPACE_COUNT :
hmi
ENCOUNTER_ENTITY_TYPE :
core
EPSILON :
core
EQUIPMENT_SLOT_COUNT :
core
- f -
FOLLOW_ANTICIPATION_DISTANCE_UNITS :
hmi
FOLLOW_ANTICIPATION_TIME_CONSTANT_SECONDS :
hmi
FOLLOW_DEAD_ZONE_HALF_HEIGHT_UNITS :
hmi
FOLLOW_DEAD_ZONE_HALF_WIDTH_UNITS :
hmi
FOLLOW_SMOOTHING_TIME_CONSTANT_SECONDS :
hmi
FONT_METRICS_FORMAT_VERSION :
hmi
FONTS_SUBDIRECTORY :
hmi
- g -
GAME_ACTION_COUNT :
hmi
GAME_EVENT_COUNT :
hmi
GAMEPAD_BUTTON_COUNT :
hmi
GAMEPAD_DISCONNECTED_PROBE_PERIOD :
hmi
- i -
IDENTITY_BASE_HEIGHT :
hmi
IDENTITY_MAX_SCALE :
hmi
INVALID_ENTITY :
core
- k -
KEY_BINDING_ICON_COUNT :
hmi
kRegionAxisCount :
core
kRegionGradeCount :
core
- l -
LANDING_DUST_MAX_COUNT :
core
LANDING_DUST_MIN_COUNT :
core
LANDING_MAX_IMPACT_SPEED :
core
LANDING_MIN_IMPACT_SPEED :
core
LANDING_SHAKE_AMPLITUDE_PIXELS :
hmi
LAYER_KIND_COUNT :
core
LEVEL_FORMAT_VERSION :
core
- m -
MAX_PARTICLES :
core
MAX_PLANE_TEXTURE_EXTENT :
core
MAX_PLANES_PER_LEVEL :
core
MECHANISM_ANIMATION_TYPES :
hmi
MECHANISM_CLIP_DOOR_CLOSED :
hmi
MECHANISM_CLIP_DOOR_CLOSING :
hmi
MECHANISM_CLIP_DOOR_OPEN :
hmi
MECHANISM_CLIP_DOOR_OPENING :
hmi
MECHANISM_CLIP_KEY_COLLECTED :
hmi
MECHANISM_CLIP_KEY_PRESENT :
hmi
MECHANISM_CLIP_LOCKED_DOOR_CLOSED :
hmi
MECHANISM_CLIP_LOCKED_DOOR_OPEN :
hmi
MECHANISM_CLIP_PLATE_PRESSED :
hmi
MECHANISM_CLIP_PLATE_RELEASED :
hmi
MECHANISM_CLIP_SWITCH_ACTIVE :
hmi
MECHANISM_CLIP_SWITCH_INACTIVE :
hmi
METERS_PER_TILE :
core
MISSING_TEXTURE_CHECKER_SIZE :
hmi
MISSING_TEXTURE_SIZE :
hmi
- o -
OBJECTS_SUBDIRECTORY :
hmi
- p -
PANEL_COUNT :
hmi
PANEL_FOCUS_CATALOG_COUNT :
hmi
PARALLAX_FACTOR_NONE :
hmi
PARTICLE_QUAD_SIZE :
hmi
PIXEL_CANVAS_GRID_VISIBLE_MIN_ZOOM :
hmi
PIXEL_CANVAS_MAX_DENOMINATOR :
hmi
PIXEL_CANVAS_MAX_ZOOM :
hmi
PIXEL_CANVAS_MIN_ZOOM :
hmi
PIXEL_PANEL_FOCUS_CATALOG_COUNT :
hmi
PLANE_FILE_EXTENSION :
hmi
PLANE_NATIVE_PIXELS_PER_UNIT :
core
PLANE_TEXTURE_BYTES_PER_PIXEL :
hmi
PLANES_SUBDIRECTORY :
hmi
PLAYER_CLIP_DASH :
core
PLAYER_CLIP_FALL :
core
PLAYER_CLIP_IDLE :
core
PLAYER_CLIP_JUMP :
core
PLAYER_CLIP_LAND :
core
PLAYER_CLIP_RUN :
core
PLAYER_CLIP_WALLSLIDE :
core
PLAYER_HEIGHT :
core
PLAYER_IDLE_FRAME_COUNT :
hmi
PLAYER_JUMP_FRAME_COUNT :
hmi
PLAYER_RUN_FRAME_COUNT :
hmi
PLAYER_SHEET_FILE_NAME :
hmi
PLAYER_SUBDIRECTORY :
hmi
PLAYER_WIDTH :
core
- r -
RENDER_LAYER_COUNT :
hmi
RPG_SCREEN_COUNT :
hmi
- s -
SCREEN_SHAKE_DURATION :
hmi
SHADOW_OFFSET_X :
hmi
SHADOW_OFFSET_Y :
hmi
SHADOW_OPACITY :
hmi
SILHOUETTE_TILE_TYPE_COUNT :
hmi
SILHOUETTE_TILE_TYPES :
hmi
SKINS_SUBDIRECTORY :
hmi
- t -
TILE_TYPE_COUNT :
core
TOOLBAR_COMMAND_BUDGET :
hmi
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