JustAnotherDnDGame
0.1.0
Jeu de rĂ´le tactique au d20, vue de dessus, en C++/Qt
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hmi::IGameModePasses Member List
This is the complete list of members for
hmi::IGameModePasses
, including all inherited members.
advanceAnimations
(float fixedDelta)=0
hmi::IGameModePasses
pure virtual
advanceParticles
(float fixedDelta)=0
hmi::IGameModePasses
pure virtual
advanceScreenShake
(float fixedDelta)=0
hmi::IGameModePasses
pure virtual
detectEvents
()=0
hmi::IGameModePasses
pure virtual
evaluateOutcome
()=0
hmi::IGameModePasses
pure virtual
IGameModePasses
()=default
hmi::IGameModePasses
IGameModePasses
(const IGameModePasses &)=delete
hmi::IGameModePasses
IGameModePasses
(IGameModePasses &&)=delete
hmi::IGameModePasses
moveCharacter
(const core::PlayerInput &input, float fixedDelta)=0
hmi::IGameModePasses
pure virtual
onLevelLost
()=0
hmi::IGameModePasses
pure virtual
operator=
(const IGameModePasses &)=delete
hmi::IGameModePasses
operator=
(IGameModePasses &&)=delete
hmi::IGameModePasses
snapshotPreviousPositions
()=0
hmi::IGameModePasses
pure virtual
updateCamera
(float fixedDelta)=0
hmi::IGameModePasses
pure virtual
updateMechanisms
(const core::PlayerInput &input)=0
hmi::IGameModePasses
pure virtual
updateMechanismVisuals
(float fixedDelta)=0
hmi::IGameModePasses
pure virtual
~IGameModePasses
()=default
hmi::IGameModePasses
virtual
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