JustAnotherDnDGame 0.1.0
Jeu de rĂ´le tactique au d20, vue de dessus, en C++/Qt
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hmi::AudioEngine::Sample Struct Reference

Public Attributes

std::vector< std::unique_ptr< QSoundEffect > > instances
std::size_t nextInstance = 0
 Tourniquet : prochaine instance a reutiliser.

Member Data Documentation

◆ instances

std::vector<std::unique_ptr<QSoundEffect> > hmi::AudioEngine::Sample::instances

◆ nextInstance

std::size_t hmi::AudioEngine::Sample::nextInstance = 0

Tourniquet : prochaine instance a reutiliser.


The documentation for this struct was generated from the following file:
  • /home/runner/work/JustAnotherDnDGame/JustAnotherDnDGame/Source/HMI/Audio/AudioEngine.h