Sommet envoyé au GPU : position monde (x, y), UV, couleur RVBA.
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| float | x |
| float | y |
| float | u |
| float | v |
| float | r |
| float | g |
| float | b |
| float | a |
Sommet envoyé au GPU : position monde (x, y), UV, couleur RVBA.
| float hmi::SpriteBatch::Vertex::a |
| float hmi::SpriteBatch::Vertex::b |
| float hmi::SpriteBatch::Vertex::g |
| float hmi::SpriteBatch::Vertex::r |
| float hmi::SpriteBatch::Vertex::u |
| float hmi::SpriteBatch::Vertex::v |
| float hmi::SpriteBatch::Vertex::x |
| float hmi::SpriteBatch::Vertex::y |
The documentation for this struct was generated from the following file:
- /home/runner/work/JustAnotherDnDGame/JustAnotherDnDGame/Source/HMI/Graphics/SpriteBatch.h