Here is a list of all functions with links to the classes they belong to:
- c -
- Camera2D() : hmi::Camera2D
- cameraFraming() : core::Level, core::LevelDraft
- cameraFramingChanged() : hmi::TexturePanel
- cameraZoneRemoveRequested() : hmi::TexturePanel
- canCopy() : hmi::EditContextTarget, hmi::GameViewport, hmi::PixelCanvas
- canPaste() : hmi::EditContextTarget, hmi::GameViewport, hmi::PixelCanvas
- canRedo() : core::LevelDraft, hmi::EditContextTarget, hmi::GameViewport, hmi::PixelCanvas, hmi::PixelHistory
- canUndo() : core::LevelDraft, hmi::EditContextTarget, hmi::GameViewport, hmi::PixelCanvas, hmi::PixelHistory
- capacity() : hmi::InventoryModel
- capture() : hmi::MechanismEventState
- carried() : hmi::InventoryModel
- cellAt() : hmi::GameViewport
- center() : hmi::Camera2D
- centerCameraOnRoom() : hmi::GameSession
- centerCameraOnWholeLevel() : hmi::GameSession
- centerCameraOnZone() : hmi::GameSession
- changed() : hmi::CharacterSheetModel, hmi::InventoryModel, hmi::ScreenRouter
- changeLanguage() : hmi::MainWindow
- changePlaneDensity() : hmi::MainWindow
- CharacterSheetModel() : hmi::CharacterSheetModel
- clampedCell() : hmi::GameViewport
- classAndLevel() : hmi::CharacterSheetModel
- clear() : core::MemoryLogSink, core::ParticleSystem, core::WorldFlags, hmi::ComposedScene, hmi::QuadRecorder
- clearAssignment() : hmi::SkinCatalog
- clearCache() : hmi::AssetThumbnailView
- clearColor() : hmi::GameViewportItem
- clearColorChanged() : hmi::GameViewportItem
- clearSinks() : core::Logger
- clearThumbnailCache() : hmi::PalettePanel
- clearVisibleBounds() : hmi::ComposedScene
- clipAt() : core::ClipSet
- clipCount() : core::ClipSet
- closeBatch() : hmi::SpriteBatch
- closeCredits() : hmi::ScreenRouter
- closeEvent() : hmi::MainWindow
- closeOptions() : hmi::ScreenRouter
- closePlaneInCanvas() : hmi::MainWindow
- closeRpgScreen() : hmi::ScreenRouter
- collectActiveDangerBoxes() : hmi::GameSession
- collisionMap() : core::MechanismController
- colorActivated() : hmi::PixelPalettePanel
- columns() : hmi::RoomGrid
- commitRegionMutation() : hmi::PixelCanvas
- componentOf() : core::View< Components >
- components() : core::ComponentPool< T >
- composeCameraFraming() : hmi::DraftRenderer
- composeGrid() : hmi::DraftRenderer
- composeHighlight() : hmi::DraftRenderer
- composeLinks() : hmi::DraftRenderer
- composeTextureOverrideMarkers() : hmi::DraftRenderer
- confirmDiscardPixelChanges() : hmi::MainWindow
- confirmDiscardPlaneChanges() : hmi::MainWindow
- connectControls() : hmi::PlanesPanel
- connectPlanesPanel() : hmi::MainWindow
- constrainEnabled() : hmi::PixelPalettePanel
- constrainToggled() : hmi::PixelPalettePanel
- contains() : core::Rect
- containsSpriteAt() : hmi::QuadRecorder
- context() : hmi::SceneResources
- continueToolTo() : hmi::PixelCanvas
- copy() : hmi::EditContextTarget, hmi::GameViewport, hmi::PixelCanvas
- copySelection() : hmi::GameViewport
- countOnLayer() : hmi::QuadRecorder
- countWithTexture() : hmi::QuadRecorder
- create() : core::EntityManager, hmi::LevelFileOperations, hmi::SceneResources
- created() : hmi::SceneResources
- createEntity() : core::World
- createPlane() : hmi::MainWindow
- createRenderer() : hmi::GameViewportItem
- createResources() : hmi::GameViewport
- crushedPlayer() : core::MechanismController
- cullingBounds() : hmi::ComposedScene
- currentColor() : hmi::PixelCanvas
- currentColorChanged() : hmi::PixelCanvas
- currentFrameRegion() : hmi::AnimationCatalog
- currentRpgScreen() : hmi::ScreenRouter
- currentScreen() : hmi::ScreenRouter
- currentSet() : hmi::TexturePanel