Here is a list of all functions with links to the classes they belong to:
- s -
- save() : hmi::EditorKeyBindings, hmi::GameKeyBindings, hmi::GamepadBindings, hmi::GameViewport, hmi::TexturePanel
- saveLayout() : hmi::MainWindow
- saveLogs() : hmi::OptionsModel
- savePixelAsset() : hmi::MainWindow
- savePixelPalette() : hmi::MainWindow
- savePlaneImage() : hmi::MainWindow
- saveSessionLogs() : hmi::MainWindow
- saveToFile() : core::LevelWriter, hmi::PixelPalette, hmi::SkinCatalog
- savingThrows() : hmi::CharacterSheetModel
- scale() : hmi::Camera2D
- SceneResources() : hmi::SceneResources
- ScopedLogLevel() : core::ScopedLogLevel
- screenPosition() : hmi::GameViewport
- ScreenRouter() : hmi::ScreenRouter
- screenToWorld() : hmi::Camera2D
- selectAsset() : hmi::AssetThumbnailView
- selectedAsset() : hmi::AssetThumbnailView
- selectedIndex() : hmi::PlanesPanel
- selectedPath() : hmi::LevelBrowserPanel
- selectedPlaneIndex() : hmi::GameViewport
- selectedTile() : hmi::PalettePanel
- selection() : hmi::PixelCanvas
- selectPlane() : hmi::GameViewport
- set() : core::WorldFlags
- setActiveCatalog() : hmi::Localization
- setActivePixelTool() : hmi::EditorActions
- setActiveTextureAsset() : hmi::GameViewport
- setActiveTile() : hmi::GameViewport
- setActiveTool() : hmi::EditorActions, hmi::PixelCanvas
- setAssetFamily() : hmi::AssetThumbnailView
- setAssetName() : hmi::PixelCanvas
- setAudioEngine() : hmi::GameViewport
- setBackground() : core::LevelDraft
- setCameraFraming() : core::LevelDraft
- setCatalog() : hmi::TexturePanel
- setCenter() : hmi::Camera2D
- setClearColor() : hmi::GameViewportItem
- setConstrainEnabled() : hmi::PixelPalettePanel
- setCurrentColor() : hmi::PixelCanvas
- setDefaultCatalog() : hmi::Localization
- setDefaultSetName() : hmi::SkinCatalog
- setDiagnostics() : hmi::OptionsModel
- setDiagnosticsOverlayEnabled() : hmi::GameViewport
- setDirectory() : hmi::AssetThumbnailView
- setDocksVisible() : hmi::MainWindow
- setEditingCommandsEnabled() : hmi::EditorActions
- setEntry() : core::LevelDraft
- setEntryInternal() : core::LevelDraft
- setExit() : core::LevelDraft
- setExitInternal() : core::LevelDraft
- setFrameUpdates() : hmi::SceneResources
- setFullscreen() : hmi::OptionsModel
- setGameMode() : hmi::GameSession
- setGamepadConnected() : hmi::InputState
- setHighlightedLink() : hmi::GameViewport
- setHighlightedTextureOverride() : hmi::GameViewport
- setImage() : hmi::PixelCanvas
- setKey() : hmi::EditorKeyBindings, hmi::GameKeyBindings, hmi::GamepadBindings
- setLanguage() : hmi::OptionsModel
- setLayerVisible() : hmi::GameViewport
- setLevelBackground() : hmi::GameViewport
- setLevelCameraFraming() : hmi::GameViewport, hmi::TexturePanel
- setLevelParallaxEnabled() : hmi::GameViewport
- setLevelProperties() : hmi::TexturePanel
- setLevelSkinSet() : hmi::GameViewport
- setLocalization() : hmi::GameViewport, hmi::PixelCanvas
- setMinimumLevel() : core::Logger
- setName() : core::LevelDraft
- setNames() : hmi::SkinCatalog
- setNoneOptionVisible() : hmi::AssetThumbnailView
- setOverlay() : hmi::PixelCanvas
- setPaletteColors() : hmi::PixelCanvas
- setPaletteConstrained() : hmi::PixelCanvas
- setParallaxEnabled() : core::LevelDraft
- setPlaneDensity() : core::LevelDraft, hmi::GameViewport
- setPlaneDepth() : core::LevelDraft, hmi::GameViewport
- setPlaneIsolated() : hmi::GameViewport
- setPlaneOpacity() : core::LevelDraft, hmi::GameViewport
- setPlaneParallax() : core::LevelDraft, hmi::GameViewport
- setPlanesDirectory() : hmi::DraftRenderer, hmi::SpriteRenderer
- setPlaneVisible() : hmi::GameViewport
- setReferenceChecker() : hmi::AssetThumbnailView
- setReferenceGridStep() : hmi::PixelCanvas
- setRenderMode() : hmi::GameViewport
- setRows() : hmi::SheetRowModel
- setSessionLog() : hmi::OptionsModel
- setShakeOffsetPixels() : hmi::Camera2D
- setSkins() : hmi::DraftRenderer, hmi::GameSession, hmi::SpriteRenderer
- setSkinSet() : core::LevelDraft, hmi::GameViewport
- setSkinSource() : hmi::PalettePanel
- setTextureOverride() : core::LevelDraft
- setTile() : core::TileMap
- setTool() : hmi::GameViewport
- setUnderlay() : hmi::PixelCanvas
- setViewportSize() : hmi::Camera2D
- setVisible() : hmi::LayerVisibility, hmi::PlaneVisibility
- setVisibleBounds() : hmi::ComposedScene
- setVolume() : hmi::AudioEngine, hmi::OptionsModel
- setVSync() : hmi::GameViewport
- setVsync() : hmi::OptionsModel
- setZoom() : hmi::Camera2D
- SheetRowModel() : hmi::SheetRowModel
- showAll() : hmi::LayerVisibility, hmi::PlaneVisibility
- showAllLayers() : hmi::GameViewport
- showEditor() : hmi::MainWindow
- showEvent() : hmi::GamepadBindingsWidget
- showTransientStatusMessage() : hmi::MainWindow
- simulationPaused() : hmi::GameViewport
- size() : core::ComponentPool< T >, core::WorldFlags, hmi::CacheRegistry< Resource >, hmi::ComposedScene, hmi::QuadRecorder
- sizeHint() : hmi::PixelCanvas
- skills() : hmi::CharacterSheetModel
- skinAt() : hmi::SceneTextures
- skinCatalog() : hmi::GameViewport
- skinIndexOf() : hmi::SceneTextures
- skins() : hmi::SceneResources
- skinSet() : core::Level, core::LevelDraft
- skipToMatch() : core::View< Components >::Iterator
- smallestEntities() : core::View< Components >
- snapshot() : core::LevelDraft
- snapshotPreviousPositions() : hmi::GameSession, hmi::IGameModePasses
- solidOverlayQuad() : hmi::DraftRenderer
- sort() : hmi::ComposedScene
- spawn() : core::ParticleSystem
- spawnPlayer() : hmi::GameSession
- species() : hmi::CharacterSheetModel
- speed() : hmi::CharacterSheetModel
- speedInTiles() : core::CharacterSheet
- SpriteBatch() : hmi::SpriteBatch
- SpriteRenderer() : hmi::SpriteRenderer
- sprites() : hmi::SceneResources
- startCapture() : hmi::GamepadBindingsWidget
- startGame() : hmi::GameViewport
- startPlaytest() : hmi::GameViewport
- statistic() : core::Region
- statistics() : hmi::ComposedScene, hmi::QuadRecorder
- statusMessage() : hmi::GameViewport
- statusText() : hmi::GameViewport
- step() : hmi::CombatMode, hmi::ExplorationMode, hmi::IGameMode
- stopPlaytest() : hmi::GameViewport
- submit() : hmi::SpriteBatch
- succeeded() : core::CheckResult
- success() : hmi::FileOperationResult
- switchToWorkspace() : hmi::MainWindow
- syncPaletteToCanvas() : hmi::MainWindow
- systemCount() : core::World