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JustAnotherDnDGame 0.1.0
Jeu de rôle tactique au d20, vue de dessus, en C++/Qt
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#include "HMI/Graphics/ShadowRenderer.h"#include <cmath>#include "Core/Ecs/Components/Transform.h"#include "Core/Ecs/World.h"#include "Core/Levels/TileMap.h"#include "Core/Levels/TileType.h"#include "HMI/Graphics/Camera2D.h"#include "HMI/Graphics/PreviousPosition.h"#include "HMI/Graphics/TileSilhouette.h"#include "HMI/Graphics/TileSkinTag.h"#include "HMI/Graphics/TileVisuals.h"Namespaces | |
| namespace | hmi |
Functions | |
| void | hmi::composeShadows (ComposedScene &scene, core::World &world, RenderMode mode, const SceneTextures &textures, float interpolationAlpha, const core::TileMap *doorCollision=nullptr) |
| Compose une ombre décalée pour chaque tuile physique visible, sur RenderLayer::Shadow. | |