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JustAnotherDnDGame 0.1.0
Jeu de rôle tactique au d20, vue de dessus, en C++/Qt
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Session de jeu réutilisable : simule et rend un niveau, sans dépendance d'écran. More...
#include <memory>#include <optional>#include <set>#include <string>#include <unordered_map>#include <vector>#include "Core/Ecs/Systems/AnimationSystem.h"#include "Core/Ecs/Systems/ParticleSystem.h"#include "Core/Ecs/World.h"#include "Core/Gameplay/MechanismController.h"#include "Core/Levels/CameraFraming.h"#include "Core/Levels/GridPosition.h"#include "Core/Levels/Level.h"#include "Core/Levels/LevelOutcome.h"#include "Core/Physics/Aabb.h"#include "Core/Physics/PlayerInput.h"#include "Core/Physics/TopDownConfig.h"#include "HMI/Game/GameEvents.h"#include "HMI/Game/IGameMode.h"#include "HMI/Graphics/Camera2D.h"#include "HMI/Graphics/CameraZones.h"#include "HMI/Graphics/FollowCamera.h"#include "HMI/Graphics/MechanismVisuals.h"#include "HMI/Graphics/RoomGrid.h"#include "HMI/Graphics/SpriteRenderer.h"#include "HMI/Input/GameKeyBindings.h"#include "HMI/Input/GamepadBindings.h"Go to the source code of this file.
Classes | |
| class | hmi::GameSession |
| Simule et rend un seul niveau (déjà validé, en mémoire), indépendamment de toute infrastructure d'écran. More... | |
Namespaces | |
| namespace | hmi |
Session de jeu réutilisable : simule et rend un niveau, sans dépendance d'écran.