JustAnotherDnDGame 0.1.0
Jeu de rôle tactique au d20, vue de dessus, en C++/Qt
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GameSession.h File Reference

Session de jeu réutilisable : simule et rend un niveau, sans dépendance d'écran. More...

#include <memory>
#include <optional>
#include <set>
#include <string>
#include <unordered_map>
#include <vector>
#include "Core/Ecs/Systems/AnimationSystem.h"
#include "Core/Ecs/Systems/ParticleSystem.h"
#include "Core/Ecs/World.h"
#include "Core/Gameplay/MechanismController.h"
#include "Core/Levels/CameraFraming.h"
#include "Core/Levels/GridPosition.h"
#include "Core/Levels/Level.h"
#include "Core/Levels/LevelOutcome.h"
#include "Core/Physics/Aabb.h"
#include "Core/Physics/PlayerInput.h"
#include "Core/Physics/TopDownConfig.h"
#include "HMI/Game/GameEvents.h"
#include "HMI/Game/IGameMode.h"
#include "HMI/Graphics/Camera2D.h"
#include "HMI/Graphics/CameraZones.h"
#include "HMI/Graphics/FollowCamera.h"
#include "HMI/Graphics/MechanismVisuals.h"
#include "HMI/Graphics/RoomGrid.h"
#include "HMI/Graphics/SpriteRenderer.h"
#include "HMI/Input/GameKeyBindings.h"
#include "HMI/Input/GamepadBindings.h"

Go to the source code of this file.

Classes

class  hmi::GameSession
 Simule et rend un seul niveau (déjà validé, en mémoire), indépendamment de toute infrastructure d'écran. More...

Namespaces

namespace  hmi

Detailed Description

Session de jeu réutilisable : simule et rend un niveau, sans dépendance d'écran.