Here is a list of all variables with links to the classes they belong to:
- d -
- damage : core::CreatureAction, core::DerivedStats, core::Weapon
- damageImmunities : core::Creature
- damageResistances : core::Creature
- damageType : core::CreatureAction, core::DerivedStats, core::Weapon
- damageVulnerabilities : core::Creature
- dashBoostDurationMultiplier : core::PhysicsConfig
- dashBoostSpeedMultiplier : core::PhysicsConfig
- dashChargeHoldTime : core::PhysicsConfig
- dashCharges : core::PhysicsConfig
- dashDuration : core::PhysicsConfig
- dashHeld : core::PlayerInput
- dashJumpLockTime : core::PhysicsConfig
- dashPressed : core::PlayerInput
- dashSpeed : core::PhysicsConfig
- DEFAULT_FRAME_DURATION_SECONDS : hmi::AnimationCatalog
- defeatFlagKey : core::EncounterRun, core::EncounterTrigger
- depth : core::Plane
- derived : hmi::CharacterSheetContext, hmi::InventoryContext
- description : core::Creature, core::Location, hmi::AnimationDescriptionResult
- dexterityBonus : core::Armor
- dexterityBonusMax : core::Armor
- dice : core::CheckResult, core::DiceRoll
- dirty : hmi::LevelStatusInfo, hmi::PixelEditStatusInfo
- docksVisible : hmi::ScreenDressing
- doorOpen : hmi::MechanismEventState
- doorPosition : core::Mechanism
- duration : hmi::ScreenShakeState