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JustAnotherDnDGame 0.1.0
Jeu de rĂ´le tactique au d20, vue de dessus, en C++/Qt
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#include "HMI/Game/GameViewport.h"#include <QEvent>#include <QKeyEvent>#include <QMouseEvent>#include <QPlatformSurfaceEvent>#include <QResizeEvent>#include <QSettings>#include <QWheelEvent>#include <algorithm>#include <cmath>#include <filesystem>#include <optional>#include <utility>#include "Core/Ecs/Components/Sprite.h"#include "Core/Levels/Level.h"#include "Core/Levels/LevelLoader.h"#include "Core/Levels/LevelOutcome.h"#include "Core/Levels/LevelWriter.h"#include "Core/Levels/TileMap.h"#include "Core/Math/Vector2.h"#include "HMI/Audio/AudioEngine.h"#include "HMI/Audio/SoundTriggers.h"#include "HMI/Editor/LevelFileOperations.h"#include "HMI/Editor/LevelNameValidation.h"#include "HMI/Editor/LinkGeometry.h"#include "HMI/Editor/LinkGesture.h"#include "HMI/Editor/TextureAssignGesture.h"#include "HMI/Input/QtKeyMap.h"#include <rhi/qrhi.h>#include "HMI/Graphics/AssetContract.h"#include "HMI/Graphics/AssetPaths.h"#include "HMI/Graphics/BitmapFont.h"#include "HMI/Graphics/DraftRenderer.h"#include "HMI/Graphics/MissingTexture.h"#include "HMI/Graphics/Parallax.h"#include "HMI/Graphics/SpriteBatch.h"#include "HMI/Graphics/TextRenderer.h"#include "HMI/Graphics/TextureAtlas.h"#include "HMI/Graphics/TextureCache.h"#include "HMI/HmiLog.h"#include "HMI/Interface/ApplicationTheme.h"#include "HMI/Interface/DesignTokens.h"#include "HMI/Localization/Localization.h"#include "HMI/Platform/ExecutableDirectory.h"Namespaces | |
| namespace | hmi |