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Here is a list of all class members with links to the classes they belong to:
- v -
- v : hmi::SpriteBatch::Vertex
- v0 : hmi::BackgroundFit, hmi::LineQuad, hmi::SpriteQuad
- v1 : hmi::BackgroundFit, hmi::LineQuad, hmi::SpriteQuad
- valid : hmi::AssetValidation
- validateAgainstTexture() : hmi::AnimationCatalog
- value : core::Modifier, core::SkillCheckModifier, core::Velocity, hmi::CharacterSheetModel, hmi::InventoryModel, hmi::PendingData, hmi::PreviousPosition, hmi::RenderLayerTag, hmi::SheetRow
- valueId : hmi::RpgField
- valueIds : hmi::RpgContentBlock
- ValueRole : hmi::SheetRowModel
- varies() : core::RegionStatistic
- Vector2() : core::Vector2
- velocity : core::Particle
- version() : core::Engine, core::JsonDocument
- vertical : hmi::TextAnchor
- View() : core::View< Components >
- view() : core::World, hmi::PixelCanvas
- visibilityToggled() : hmi::PlanesPanel
- visible() : hmi::LayerVisibility, hmi::PlaneLayer, hmi::PlaneVisibility
- visibleBounds() : hmi::Camera2D
- volume() : hmi::AudioEngine, hmi::OptionsModel
- volumeChanged() : hmi::OptionsModel
- vsync : hmi::OptionsModel
- vsyncChanged() : hmi::OptionsModel
- vsyncEnabled() : hmi::GameViewport