JustAnotherDnDGame
0.1.0
Jeu de rĂ´le tactique au d20, vue de dessus, en C++/Qt
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Here is a list of all variables with links to the classes they belong to:
- m -
masked :
hmi::PaletteThumbnail
maskType :
hmi::SkinTexture
mass :
core::Actor
,
core::TriggerWeight
max :
core::Aabb
MAX_INSTANCES_PER_EVENT :
hmi::AudioEngine
MAXIMUM_QUADS :
hmi::SpriteBatch
maximumAbilityScore :
core::CharacterCreationRules
maximumHitPoints :
core::CharacterSheet
maxLife :
core::Particle
maxX :
hmi::PixelRegion
maxY :
hmi::PixelRegion
mechanisms :
core::LevelData
,
core::LevelDraft::State
medium :
hmi::SpacingTokens
menuBarVisible :
hmi::ScreenDressing
message :
core::JsonDocument
,
core::MemoryLogSink::Entry
,
hmi::AssetValidation
metrics :
hmi::FontMetricsResult
,
hmi::ProceduralFont
min :
core::Aabb
minimumTiles :
hmi::AssetDimensionContract
minX :
hmi::PixelRegion
minY :
hmi::PixelRegion
missing :
hmi::SceneTextures
missingClips :
hmi::MechanismAnimationRow
missingHeight :
hmi::SceneTextures
missingWidth :
hmi::SceneTextures
mode :
core::CameraFramingConfig
,
hmi::SkinEntry
,
hmi::SkinRow
modifier :
core::Dice
modifiers :
core::CheckResult
momentumCarryRatio :
core::PhysicsConfig
monospaceBody :
hmi::TypographyTokens
moveSpeed :
core::PhysicsConfig
,
core::TopDownConfig
moveX :
core::PlayerInput
moveY :
core::PlayerInput
multipleOfTileSize :
hmi::AssetDimensionContract
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1.16.1