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Here is a list of all variables with links to the classes they belong to:
- r -
- r : core::Color, core::MarkerColor, hmi::DesignColor, hmi::LineQuad, hmi::SpriteBatch::Vertex, hmi::SpriteQuad
- ranged : core::Weapon
- rarity : core::Item
- reach : core::CreatureAction
- reason : core::ProvisionalStatus
- region : core::Location, core::Sprite, hmi::PaletteThumbnail, hmi::PixelHistoryEntry, hmi::TileAppearance
- regions : core::Atlas
- removalCriterion : core::ProvisionalStatus
- replacementCodePoint : hmi::FontMetrics
- requiredMechanisms : core::Creature, core::Species
- requiresAttunement : core::Item
- rhi : hmi::RhiContext
- right : hmi::ArrowHead
- rightColumn : hmi::RpgScreenLayout
- role : hmi::BackdropQuad
- ROOM_HEIGHT_TILES : hmi::RoomGrid
- ROOM_WIDTH_TILES : hmi::RoomGrid
- roomHeightTiles : core::CameraFramingConfig
- roomWidthTiles : core::CameraFramingConfig
- root : core::JsonDocument
- rotation : core::Transform, hmi::SpriteQuad
- row : core::GridPosition, hmi::AutotileCell, hmi::RoomBounds
- rowOffset : core::EncounterCombatant
- rows : hmi::RpgContentBlock, hmi::SkinSection
- rpgReturnTo : hmi::ScreenState