Here is a list of all class members with links to the classes they belong to:
- d -
- damage : core::CreatureAction, core::DerivedStats, core::Weapon
- damageImmunities : core::Creature
- damageResistances : core::Creature
- damageType : core::CreatureAction, core::DerivedStats, core::Weapon
- damageVulnerabilities : core::Creature
- dashBoostDurationMultiplier : core::PhysicsConfig
- dashBoostSpeedMultiplier : core::PhysicsConfig
- dashChargeHoldTime : core::PhysicsConfig
- dashCharges : core::PhysicsConfig
- dashDuration : core::PhysicsConfig
- dashHeld : core::PlayerInput
- dashJumpLockTime : core::PhysicsConfig
- dashPressed : core::PlayerInput
- dashSpeed : core::PhysicsConfig
- data() : hmi::SheetRowModel
- DEFAULT_FRAME_DURATION_SECONDS : hmi::AnimationCatalog
- defaultButton() : hmi::GamepadBindings
- defaultKey() : hmi::EditorKeyBindings, hmi::GameKeyBindings
- defaultSetName() : hmi::SkinCatalog
- defeatFlagKey : core::EncounterRun, core::EncounterTrigger
- deleteRequested() : hmi::LinkPanel
- densityChangeRequested() : hmi::PlanesPanel
- depth : core::Plane
- depthChangeRequested() : hmi::PlanesPanel
- derived : hmi::CharacterSheetContext, hmi::InventoryContext
- describe() : core::CheckResult, core::DiceRoll, hmi::QuadRecorder
- description : core::Creature, core::Location, hmi::AnimationDescriptionResult
- descriptorFileName() : hmi::AnimationCatalog
- destroy() : core::EntityManager
- destroyEntity() : core::World
- detectEvents() : hmi::GameSession, hmi::IGameModePasses
- DeterministicRandom() : core::DeterministicRandom
- developerBuild : hmi::ScreenRouter
- dexterityBonus : core::Armor
- dexterityBonusMax : core::Armor
- diagnostics : hmi::OptionsModel
- diagnosticsChanged() : hmi::OptionsModel
- diagnosticsOverlayEnabled() : hmi::GameViewport
- dice : core::CheckResult, core::DiceRoll
- directory() : hmi::AssetPaths
- dirty : hmi::LevelStatusInfo, hmi::PixelEditStatusInfo
- distance() : core::GridDistanceField
- docksVisible : hmi::ScreenDressing
- doorOpen : hmi::MechanismEventState
- doorPosition : core::Mechanism
- dot() : core::Vector2
- draft() : hmi::GameViewport
- draftChanged() : hmi::GameViewport
- DraftRenderer() : hmi::DraftRenderer
- draw() : hmi::SpriteBatch
- duplicate() : hmi::AssetFileOperations, hmi::LevelFileOperations
- duration : hmi::ScreenShakeState