Here is a list of all variables with links to the classes they belong to:
- a -
- a : core::Color, core::MarkerColor, hmi::DesignColor, hmi::LineQuad, hmi::LinkSegment, hmi::SpriteBatch::Vertex, hmi::SpriteQuad
- abilities : core::CharacterSheet, core::Creature
- ability : core::SkillDefinition
- abilityScoreIncrease : core::Species
- acceleration : core::TopDownConfig
- accent : hmi::ColorTokens
- accentHover : hmi::ColorTokens
- action : hmi::KeyBindingIconEntry, hmi::KeyHint, hmi::LinkGestureDecision, hmi::TextureAssignDecision
- actions : core::Creature
- active : hmi::PlaneParallax
- advance : hmi::GlyphMetrics
- after : hmi::PixelHistoryEntry
- aimedCell : core::InteractionTarget
- airJumps : core::PhysicsConfig
- alignment : core::Creature
- amplitudePixels : hmi::ScreenShakeState
- anchor : hmi::FollowCameraState
- animatedFrame : hmi::SkinTexture, hmi::TileSkinTag
- animation : hmi::MechanismVisualState
- anticipation : hmi::FollowCameraState
- apexGravityMultiplier : core::PhysicsConfig
- apexThreshold : core::PhysicsConfig
- appraisals : core::RegionStatistic
- armorClass : core::CharacterSheet, core::Creature, core::DerivedStats
- armors : core::EquipmentCatalog
- asset : hmi::MechanismAnimationRow, hmi::PaletteThumbnail, hmi::SkinEntry, hmi::SkinRow, hmi::SkinTexture
- assetName : core::TileTextureOverride, hmi::PixelEditStatusInfo, hmi::TextureAssignDecision
- assetThumbnail : hmi::SizeTokens
- atlas : hmi::SceneTextures
- ATLAS_FILE_NAME : hmi::TextureAtlas
- atlasHeight : hmi::SceneTextures
- atlasWidth : hmi::SceneTextures
- attackAbility : core::DerivedStats
- attackBonus : core::CreatureAction
- ax : hmi::LineQuad
- ay : hmi::LineQuad