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JustAnotherDnDGame 0.1.0
Jeu de rĂ´le tactique au d20, vue de dessus, en C++/Qt
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#include "HMI/Game/GameSession.h"#include <algorithm>#include <cmath>#include <cstddef>#include <memory>#include <string>#include <utility>#include <vector>#include "Core/Ecs/Components/Actor.h"#include "Core/Ecs/Components/Animation.h"#include "Core/Ecs/Components/Collider.h"#include "Core/Ecs/Components/Sprite.h"#include "Core/Ecs/Components/Transform.h"#include "Core/Ecs/Components/Velocity.h"#include "Core/Ecs/Systems/TopDownMovementSystem.h"#include "Core/Levels/LevelScene.h"#include "Core/Levels/TileMap.h"#include "Core/Levels/TileType.h"#include "Core/Math/Rect.h"#include "Core/Math/Vector2.h"#include "Core/Physics/Aabb.h"#include "Core/Physics/AabbVsAabb.h"#include "Core/Physics/PlayerInput.h"#include "Core/Physics/PlayerSpawn.h"#include "HMI/Game/ExplorationMode.h"#include "HMI/Game/GameHud.h"#include "HMI/Graphics/AnimationCatalog.h"#include "HMI/Graphics/BitmapFont.h"#include "HMI/Graphics/MechanismVisuals.h"#include "HMI/Graphics/Parallax.h"#include "HMI/Graphics/PlayerSprite.h"#include "HMI/Graphics/PlayerSpriteTag.h"#include "HMI/Graphics/PreviousPosition.h"#include "HMI/Graphics/RenderLayer.h"#include "HMI/Graphics/TextRenderer.h"#include "HMI/Graphics/TextureAtlas.h"#include "HMI/Graphics/TextureCache.h"#include "HMI/Graphics/TileAppearance.h"#include "HMI/Graphics/TileAutotile.h"#include "HMI/Graphics/TileSkinTag.h"#include "HMI/Graphics/TileVisuals.h"#include "HMI/HmiLog.h"#include "HMI/Input/InputState.h"#include "HMI/Input/PlayerInputMapper.h"#include "HMI/Localization/Localization.h"#include "HMI/Platform/ExecutableDirectory.h"Namespaces | |
| namespace | hmi |