Here is a list of all class members with links to the classes they belong to:
- h -
- handle() : hmi::LoadedTexture
- handleLinkClick() : hmi::GameViewport
- handleTextureAssignClick() : hmi::GameViewport
- happened : core::InteractionOutcome
- has() : core::ComponentPool< T >
- hasComponent() : core::World
- hasSheet() : core::RpgActor
- heavilyEncumberedGramsPerStrength : core::EncumbranceRules
- heavilyEncumberedSpeedPenaltyMeters : core::EncumbranceRules
- height : core::AssetFamilyDefinition, core::AtlasRegion, core::CameraZone, core::MarkerImage, core::TileMap, hmi::BackdropQuad, hmi::BackgroundTexture, hmi::DecodedImage, hmi::GlyphMetrics, hmi::LoadedTexture, hmi::PixelCanvasRealSize, hmi::PixelClipboard, hmi::PixelRegion, hmi::PixelScreenRect, hmi::PlanePixelSize, hmi::PlaneTexture, hmi::ProceduralAtlasImage, hmi::ProceduralFontImage, hmi::RoomBounds, hmi::SkinTexture, hmi::SpriteQuad, hmi::TextExtent, hmi::TextureAtlas
- heightFor() : hmi::SceneTextures
- heightPixels : hmi::PlaneEditStatusInfo
- help : hmi::EditorStatusLines
- hideEvent() : hmi::GamepadBindingsWidget
- highlight() : hmi::GameViewport
- history() : hmi::PixelCanvas
- historyChanged() : hmi::PixelCanvas
- hit : core::SweepResult
- hitDice : core::Creature, hmi::CharacterSheetModel
- hitDie : core::PlayableClass
- hitPoints : core::Creature, hmi::CharacterSheetModel
- hitPointsGained : core::LevelUpResult
- hitPointsMax : hmi::CharacterSheetModel
- horizontal : hmi::TextAnchor
- hoveredCell() : hmi::GameViewport, hmi::LevelStatusInfo, hmi::LinkOverlayState
- hoveredCellChanged() : hmi::GameViewport
- hoveredPixel() : hmi::PixelCanvas, hmi::PixelEditStatusInfo
- hoveredPixelChanged() : hmi::PixelCanvas