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Here is a list of all variables with links to the classes they belong to:
- i -
- iconLarge : hmi::SizeTokens
- iconMedium : hmi::SizeTokens
- iconSmall : hmi::SizeTokens
- id : core::Armor, core::AssetKey, core::Background, core::Creature, core::Encounter, core::Item, core::Location, core::PlayableClass, core::Region, core::SkillDefinition, core::Species, core::Weapon, hmi::EditorActionSpec, hmi::KeyBindingIconEntry, hmi::RpgScreenDescriptor, hmi::SheetRow
- image : hmi::PlaneLayer, hmi::ProceduralFont
- index : core::Entity, core::InteractionCandidate, core::InteractionTarget
- INDICE_ABSENT : core::RpgActor
- initialized : hmi::FollowCameraState, hmi::MechanismVisualState
- instances : hmi::AudioEngine::Sample
- interactable : core::InteractionCandidate, core::InteractionTarget
- interactHeld : core::PlayerInput
- interactPressed : core::PlayerInput
- interactReleased : core::PlayerInput
- INVALID_INDEX : core::Entity
- INVALID_POSITION : core::ComponentPool< T >
- inventory : core::LoadedCharacterSheet, hmi::DemonstrationCharacter, hmi::InventoryContext
- itemId : core::InventoryStack
- items : core::ItemCatalog, core::ItemLookup