Here is a list of all variables with links to the classes they belong to:
- s -
- savingThrowProficiencies : core::CharacterSheet, core::PlayableClass
- scale : core::Transform
- sceneStatistics : hmi::DiagnosticsMeasurements
- scope : core::RegionAppraisal
- screen : hmi::ScreenState
- screenTitle : hmi::IdentityBaseScale, hmi::TypographyTokens
- sectionTitle : hmi::IdentityBaseScale, hmi::TypographyTokens
- selectedLink : hmi::LinkOverlayState
- senses : core::Creature
- setName : hmi::AssetReference
- sheet : core::LoadedCharacterSheet, hmi::CharacterSheetContext, hmi::DemonstrationCharacter
- sheetIndex : core::RpgActor
- shortcut : hmi::EditorActionSpec
- simulationSteps : hmi::DiagnosticsMeasurements
- size : core::Collider, core::Creature, core::Rect, core::Species, hmi::DesignTokens, hmi::PlayerSpriteQuad
- skillProficiencies : core::Background, core::CharacterSheet
- skills : core::Creature, core::SkillCatalog, hmi::CharacterSheetContext, hmi::DemonstrationCharacter
- skinCatalog : hmi::SceneTextures
- skinIndex : hmi::TileAppearance
- skins : hmi::SceneTextures
- skinSet : core::LevelData, core::LevelDraft::State, hmi::SceneTextures
- small : hmi::SpacingTokens
- sortOrder : hmi::ComposedQuad
- source : core::Armor, core::Background, core::Creature, core::Encounter, core::Item, core::Location, core::Modifier, core::PlayableClass, core::Region, core::Species, core::Weapon, hmi::PaletteThumbnail, hmi::TileAppearance
- sourceFile : core::ExpectedAssetKey
- spaceExtraLarge : hmi::IdentityBaseScale
- spaceLarge : hmi::IdentityBaseScale
- spaceMedium : hmi::IdentityBaseScale
- spaceSmall : hmi::IdentityBaseScale
- spacing : hmi::DesignTokens
- species : core::CharacterOptions, core::RegionPopulation, core::RegionSpeciesShare
- speciesId : core::CharacterSheet
- speed : core::Creature, core::Species
- speedMax : core::ParticleEffect
- speedMeters : core::CharacterSheet, core::DerivedStats
- speedMin : core::ParticleEffect
- spreadRadians : core::ParticleEffect
- sprite : hmi::ComposedQuad
- stackable : core::Item
- stance : core::CheckResult
- statistics : core::Region
- status : core::PlayableClass
- stealthDisadvantage : core::Armor
- strengthRequired : core::Armor
- strokes : hmi::IconGeometry
- subgroups : hmi::TileCategory
- submitted : hmi::SceneStatistics
- succeeded : hmi::FileOperationResult
- superposition : hmi::RpgScreenDescriptor
- surface : hmi::ColorTokens, hmi::EditorActionSpec
- surfaceAlt : hmi::ColorTokens
- swim : core::CreatureSpeed
- switchPosition : core::Mechanism, hmi::LinkGestureDecision