Here is a list of all class members with links to the classes they belong to:
- i -
- iconLarge : hmi::SizeTokens
- iconMedium : hmi::SizeTokens
- iconSmall : hmi::SizeTokens
- id : core::Armor, core::AssetKey, core::Background, core::Creature, core::Encounter, core::Item, core::Location, core::PlayableClass, core::Region, core::SkillDefinition, core::Species, core::Weapon, hmi::EditorActionSpec, hmi::KeyBindingIconEntry, hmi::RpgScreenDescriptor, hmi::SheetRow
- IdRole : hmi::SheetRowModel
- IGameMode() : hmi::IGameMode
- IGameModePasses() : hmi::IGameModePasses
- image() : hmi::PendingData, hmi::PixelCanvas, hmi::PlaneLayer, hmi::ProceduralFont
- imageChanged() : hmi::PixelCanvas
- imagePixelAt() : hmi::PixelCanvas
- import() : hmi::AssetFileOperations
- inBounds() : core::TileMap
- increase() : core::Species
- Index : core::Entity
- index : core::Entity, core::InteractionCandidate, core::InteractionTarget
- indexOf() : core::ClipSet
- INDICE_ABSENT : core::RpgActor
- initialize() : hmi::GameViewport
- initialized : hmi::FollowCameraState, hmi::MechanismVisualState
- initiative : hmi::CharacterSheetModel
- InputState() : hmi::InputState
- instances : hmi::AudioEngine::Sample
- interactable : core::InteractionCandidate, core::InteractionTarget
- interactHeld : core::PlayerInput
- interactPressed : core::PlayerInput
- interactReleased : core::PlayerInput
- interpolationAlpha() : core::FixedTimestep
- intersects() : core::Rect
- INVALID_INDEX : core::Entity
- INVALID_POSITION : core::ComponentPool< T >
- invalidate() : hmi::CacheRegistry< Resource >, hmi::DraftRenderer, hmi::TextureCache
- invalidateAll() : hmi::CacheRegistry< Resource >, hmi::TextureCache
- invalidateAsset() : hmi::GameViewport
- inventory : core::LoadedCharacterSheet, hmi::DemonstrationCharacter, hmi::InventoryContext
- InventoryModel() : hmi::InventoryModel
- isAlive() : core::EntityManager, core::World
- isConsumable() : core::Interactable
- isContinuous() : core::MechanismController
- isCullingEnabled() : hmi::ComposedScene
- isDirty() : hmi::GameViewport, hmi::PixelCanvas
- isDoorOpen() : core::MechanismController
- isDown() : core::CharacterSheet
- isEmpty() : core::MarkerImage
- isEnabled() : core::Logger
- isEquipped() : core::Inventory
- isKey() : core::MechanismController
- isLayerOrderRespected() : hmi::QuadRecorder
- isLoaded() : core::EncumbranceRules
- isNaturalOne() : core::CheckResult
- isNaturalTwenty() : core::CheckResult
- isolate() : hmi::PlaneVisibility
- isolatedRank() : hmi::PlaneVisibility
- isolateToggled() : hmi::PlanesPanel
- isOpen() : core::FileLogSink
- isReachable() : core::GridDistanceField
- isSet() : core::WorldFlags
- isSolid() : core::TileMap
- isVisible() : hmi::ComposedScene
- itemId : core::InventoryStack
- items : core::ItemCatalog, core::ItemLookup
- Iterator() : core::View< Components >::Iterator