Here is a list of all variables with links to the classes they belong to:
- p -
- paletteConstrained : hmi::PixelEditStatusInfo
- paletteThumbnail : hmi::SizeTokens
- panel : hmi::PanelFocusEntry, hmi::PixelPanelFocusEntry
- panX : hmi::PixelCanvasView
- panY : hmi::PixelCanvasView
- parallaxEnabled : core::LevelData, core::LevelDraft::State
- parallaxX : core::Plane
- parallaxY : core::Plane
- parentSpecies : core::Species
- path : hmi::FileOperationResult
- pendingLink : hmi::LinkOverlayState
- percent : core::RegionSpeciesShare
- permanent : hmi::EditorStatusLines
- pixelEdit : hmi::EditorStatusContext
- pixels : core::MarkerImage, hmi::DecodedImage, hmi::PixelClipboard, hmi::ProceduralAtlasImage, hmi::ProceduralFontImage
- PIXELS_PER_UNIT : hmi::Camera2D
- pixelsPerUnit : core::Plane, hmi::PlaneEditStatusInfo, hmi::PlaneLayer
- pixelsPerWorldUnit : hmi::PlaneParallax
- pixelToolBarVisible : hmi::ScreenDressing, hmi::WorkspaceDressing
- placements : core::EncounterRun
- plane : hmi::PixelEditStatusInfo
- planes : core::LevelData, core::LevelDraft::State
- PLAYER_FRAME_COLUMNS : hmi::TextureAtlas
- PLAYER_FRAME_SIZE : hmi::TextureAtlas
- playerFacing : core::ExplorationSnapshot
- playerPosition : core::ExplorationSnapshot
- points : hmi::IconStroke
- pointSize : hmi::TypographyLevel
- population : core::Region
- position : core::CombatantPlacement, core::EncounterTrigger, core::Interactable, core::JsonDocument, core::MapEntity, core::Particle, core::Rect, core::SweepResult, core::TileTextureOverride, core::Transform
- previousActive : hmi::MechanismVisualState
- previousLevel : core::LevelUpResult
- previousProficiencyBonus : core::LevelUpResult
- price : core::Armor, core::Item, core::Weapon
- primaryAbility : core::PlayableClass
- proficiencyBonus : core::ClassLevel, core::ExperienceLevel
- proficient : core::SkillCheckModifier
- progression : core::ClassLevel, core::PlayableClass
- promptKey : core::Interactable, core::InteractableKind, core::InteractionOutcome
- properties : core::MapEntity, core::TileLayer, core::Weapon
- provisional : core::ProvisionalStatus
- purseCopper : core::Inventory
- pushMomentumWindowTime : core::PhysicsConfig